Project code: S22181
Project name: ARCTA FAST - Eventbased Education model
Policy: 4. Education, professional skills and lifelong learning
Specific objective: 9.2. Improving the quality and sufficient supply of education in the growth and structural change sectors
Planned completion time: Start 1.8.2020 and end 30.4.2023
Operational status: Ended
Responsible authority: Centre for Economic Development, Transport and the Environment North Ostrobothnia
Official name of the applicant: Lapin Yliopisto
Organisation type: University
Business ID: 0292800-5
Street: Yliopistonkatu 8
Telephone number: (016) 341 341 (vaihde)
Postal code: 96300
City/town: ROVANIEMI
Website: http://www.ulapland.fi
Project contact person's name: Timo Jokela
Contact person's position in the organisation: Professori
Contact person’s email address: timo.jokela(at)ulapland.fi
Contact person's phone number: 040 739 6034
Number of applicants or subsidy transfer:
The project responds to the identified need for new skills in the event-based fast-game and fast-art productions. knowledge-based expectations expectations of the creative industries and artistic labour markets have been fragmented and momentary due to the growth of event-based content production services, changes in the art market and intangible value increases made possible by digitalisation through products and services. New forms of work and livelihoods based on art skills have arisen in close relation with events for short-term needs. Festival-based innovation has been developed specifically based on the innofest -concept.
On of the main goals is to increase cooperation between life-based event-based activities, creative and art actors and educational institutions. Co-designing activities with the events is targeting to the new learning opportunities and job opportunities for creative industries and art professionals. The project supports the development of a creative economy in event environments by creating and developing a multi-professional and three-level training model of the event-based know-how of the creative economy and entrepreneurship to support the participants' fast production skills.
The main target group is the persons working and completing the project in the creative sectors, as well as the events to be held in Lapland and the number of micro- and SMEs and the persons ordering them. The indirect target group is the audiences involved in the events and the tourism and accommodation operators and municipalities will benefit from the events. In addition, the staff of the educational institutions will acquire new skills in the project. The training is implemented in three phases by implementing the optional course of 20 credits undertaken by cooperating educational institutions. Flexible working life-oriented training can provide students with a broader set, depending on the selected study paths.
Hankkeen varsinaisena kohderyhmänä luovilla aloilla toimivat ja sille valmistuvat henkilöt, Lapissa järjestettävät tapahtumat ja niissä toimivat mikro- ja pk-yritykset sekä tapahtumia tilaavat tahot.
Välillisenä kohderyhmänä on tapahtumiin osallistuvat yleisöt ja tapahtumista hyötyvät matkailu- ja majoitusalan toimijat sekä kunnat. Lisäksi oppilaitosten henkilökunta saa hankkeessa uutta osaamista.
EU and State funding granted: 417 435
EU and State funding used: 392 914
Planned public funding (total): 521 795
Planned public funding used (total): 491 144
Regions: Lapland
Subregions: Eastern Lapland, Northern Lapland, Tunturi Lapland, Torne Valley, Kemi-Tornio, Rovaniemi
Municipalities: Muonio, Posio, Tornio, Keminmaa, Ylitornio, Ranua, Kittilä, Salla, Kolari, Simo, Sodankylä, Pelkosenniemi, Rovaniemi, Savukoski, Inari, Enontekiö, Pello, Tervola, Kemijärvi, Utsjoki, Kemi
Street:
Postal code:
City/town:
Planned: 25
Completed according to monitoring information: 14
Planned: 60
Direct | Indirect | |
Luonnonvarojen käytön kestävyys | 5 | 4 |
Tapahtumien toteutuksessa huomioidaan vihreät arvot ja kierrätys. | ||
Ilmastonmuutoksen aiheuttamien riskien vähentäminen | 0 | 0 |
Ei vaikutuksia. | ||
Kasvillisuus, eliöt ja luonnon monimuotoisuus | 0 | 0 |
Ei vaikutuksia. | ||
Pinta- ja pohjavedet, maaperä sekä ilma (ja kasvihuonekaasujen väheneminen) | 0 | 0 |
Ei vaikutuksia. | ||
Natura 2000 -ohjelman kohteet | 0 | 0 |
Ei vaikutuksia. | ||
Materiaalit ja jätteet | 0 | 0 |
Tapahtumien toteutuksessa huomioidaan vihreät arvot ja kierrätys. | ||
Uusiutuvien energialähteiden käyttö | 0 | 0 |
Ei vaikutuksia. | ||
Paikallisen elinkeinorakenteen kestävä kehittäminen | 8 | 7 |
Tapahtumien aluetalousvaikutukset kasvavat luovan talouden osaamisen myötä. | ||
Aineettomien tuotteiden ja palvelujen kehittäminen | 9 | 8 |
Luova talous perustuu pääosien luovaan aineettomaan työpanokseen. | ||
Liikkuminen ja logistiikka | 6 | 5 |
Koulutusmalli perustuu tapahtumiin jalkautumiselle. Opetuksen järjestäminen edellyttää uusia siirtymis- ja tilaratkaisuja. | ||
Hyvinvoinnin edistäminen | 7 | 7 |
Koulutus ja uusi osaaminen lisäävät hyvinvointia laaja-alaisesti (mm. taloudellinen ja elämän hallintaa liittävät tekijät) | ||
Tasa-arvon edistäminen | 8 | 8 |
Oppilaitosten toiminta on tasa-arvoa edistävää. Koulutuksellinen yhteistyö lisää kohtaamisia tapahtumatoimioiden ja koulutusorganisaatioiden välillä. | ||
Yhteiskunnallinen ja kulttuurinen yhdenvertaisuus | 3 | 3 |
Oppilaitosten toiminnan ytimessä. | ||
Kulttuuriympäristö | 8 | 8 |
Tapahtumat ovat merkittävät osa alueiden identiteettiä ja elinvoimaisuutta. Osaamisen ja sisällön omavaraisuus lisää paikallista merkityksellisyyttä. | ||
Ympäristöosaaminen | 2 | 2 |
Opetusympäristön liikuttamisessa huomioitava asia, joka on myös tapahtumajärjestäjien osaamisen keskiössä. |
The project responded to the identified need to produce new skills by training actors in the creative fields in the changing and growing market of event production based on art and games. The competence expectations of the creative industry and the art labor market have become fragmented, multidisciplinary and instantaneous. New forms of work based on areas of expertise in art and also livelihood opportunities in creative fields have emerged, especially for short-term needs in connection with events.
In co-development with the creative fields of the three educational levels (university, university of applied sciences and vocational college) and events, new event-based learning opportunities and work opportunities were developed and piloted for actors in the creative fields. In the project, a multi-professional education model and study package integrating the needs and competence areas of three educational levels was created and developed. As a whole, the new know-how of creative business economics and entrepreneurship, event-based fast art, fast games and fast event technology come together and support the participants' fast production know-how in events. At the core of the training model is working life-oriented and event-based activities, phenomenon-based perspective, project learning and project pedagogy that strives for the visibility and impact of art.
The educational model development project progressed in three phases, which were used to first plan and develop, then pilot in six events, and finally evaluate and implement the 30-credit optional event-based study package implemented in cooperation by the educational institutions. A flexible working life-oriented education can offer students a narrower or broader package depending on the chosen study paths (5–30 credits).
The actual target group of the project was people working in creative fields and those who are studying to become professionals in the field, as well as the events organized in Lapland and the micro- and SME companies operating in them, as well as the parties ordering events. The indirect target group was the public participating in the events and the operators of the tourism industry who benefit from the events, as well as the municipalities. In addition, the staff of educational institutions gained new skills in the project.